Release notes

What's new in Crown & Keep

The last five releases, newest first, with every hotfix that followed.

v2.2.0 Latest

Sand & Sea

Book 2 continues with two new stories: a drowned coast held by a stolen tide, and a desert city ground down into the Faceless.

Highlights

  • Story 2: The Drowned Coast. Three chapters with a tide cycle that floods board slots at high tide, tide pools as a side objective, a "cleanse the shell" fight against Ondrath, and Corvaline shielded by lanterns until your units break them.
  • Story 3: The Throne of Dust. Masked Faceless that braziers unmask, civilians to save, a best-of-3 arena duel against Bako's deck with a crowd favor meter, Sefa's 6-chain bar instead of HP, and Nefrael to free from a cage.
  • 8 new bosses: Grell, Lusca, Ondrath, Corvaline, Faceless Herald, Dune Warden, Sefa and Nefrael, plus about 12 new monsters.
  • New boss skills: anchor hook, siren song (tap your units to wake them), lantern beam, mimic, burrow and equal ground.
  • 2 new Event cards: Maren, the Tide-Born and Bako, Chainbreaker. They don't drop from chests; level them by replaying chapters.
  • 6 new arenas: 3 coast arenas whose flooded high-tide art fades in, and 3 desert arenas.
  • 2 new badges: Tidewarden and Dunewarden.

Hotfixes

v2.2.1
Balance
  • Rogue Knight crit chance cut from 95% to 20%. It was dealing about 2.5× the damage of other Epics.
  • Ondrath's barnacles are much tougher (50k, 70k and 110k HP) and spawn a minion when hit.
  • Corvaline's ally charge is gone. Her lanterns now ward her until your units break them, each lantern is tougher than the last, and she hurries while unwarded.
v2.1.0

Chaos Corrupted

Book 2 of "The Forsakens" saga begins as the corruption reaches the elven forests.

Highlights

  • Story mode becomes a saga. Books now sit under "The Forsakens". Book 2 unlocks once you finish Book 1.
  • Story 1: The Elven Wilds. The Fleeing Grove (10 waves, boss Captain Morvane), Thalmyr, the Torn Guardian (a boss-only fight) and the Summit of Vaeltharion (20 waves, three captains, then the Elven Commander).
  • 5 new bosses: Morvane, Sylris, Kaelen, Thalmyr and Vaeltharion, plus 5 corrupted elf monsters.
  • New boss skills: entangle (units can't attack until the wave ends), impale, sapling trail, arrow volley and block.
  • Queen Aelyria's charge. Mid-battle, her army storms Vaeltharion, pushes him back and takes 50% of his HP.
  • New art: 3 arenas, 16 story panels, 8 portraits and 5 ally sprites, plus the Wilds Warden badge.
v2.0.0

The Grand Revamp

One combat engine for every mode, units with several archetypes and perks, and a full visual refresh.

Highlights

  • One combat engine. Solo battles now run on the same engine as PvP, so the rules are the same everywhere.
  • Deeper units. A unit can combine several archetypes (say, a sniper that also executes) and any number of perks, each with its own values.
  • New icons: 26 archetype icons, 7 perk icons, 6 element emblems and 18 race crests.
  • New effects for projectiles, impacts and statuses, plus generic and signature weapons with melee strike effects.
  • UI polish: labelled card details, a race crest on each card corner, a framed boss intro card, livelier lobby mode cards and cleaner buttons.
v1.3.0

Branding Revamp

Tower Rush is now Crown & Keep: Tower Defense. Same game, new name.

Highlights

  • A new name, because "Tower Rush" was already taken.
  • A new logo in the same style: CROWN & KEEP with a shield "&" and a TOWER DEFENSE ribbon.
  • A new app icon (a crowned gold shield with a keep), favicon and share images.
  • A What's New popup announces the rename in game.
  • Nothing lost. Logins, settings and progress all carry over. Colours and art style stay the same.

Hotfixes

v1.3.1
Lucky Cat
  • Merges next to Lucky Cat now always keep their unit (100% keep chance).
v1.3.2
Element emblems
  • Element emblems no longer look squashed, and the fire emblem's background is gone.
v1.2.0

Stories

The Candy Kingdom is falling to chaos. Save its princess, then find out who corrupted it.

Highlights

  • Story mode, Book 1 "The Chosen". 3 stories of 3 chapters each (10, 15 and 20 waves), with illustrated story panels, boss fights and 1–3 stars per chapter.
  • Saving the Muse rewards Princess Muse, the first Event card. Her Last Call aura boosts attack speed and damage for units in a 3×3 square.
  • Chaorruption: pick 5 of 9 Knights and Mercenaries and face the Chaos Jawbreaker. Rewards: Pentagonal Knight and Rogue Knight (Epic).
  • The Beginning: your own deck, both knights required, no Legendary or Mythic units, and a cliffhanger ending. Rewards: a Legendary chest and "The Chosen" badge.
  • 19 new monsters and 8 new bosses with charm, roar, split, layered phases and portals.
  • New statuses: Rally, Irritation, Fatigue and Shellshock.
  • Lobby redesign with swipeable Arena and Stories mode cards, and book and chapter carousels.

Hotfixes

v1.2.1
Knights
  • Pentagonal Knight Rally lasts 4s (was 2s).
  • Rogue Knight attacks twice as fast and gets a 95% crit for ×3.
  • Lance Knight hits chain to up to 5 more monsters.
  • Oath Knight gets +10% damage and +5% speed per adjacent Knight.
  • Lantern Knight gains a mana pulse.
  • Berserker Sellsword gets +15% damage per Mercenary.
  • Hired Blade damage 46 to 60, speed ×1.25.
v1.2.2
Story card unlocks
  • Rogue Knight and Pentagonal Knight no longer drop from chests until you earn them in Story 2.
  • Locked story cards now point to the story that unlocks them.

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